Every record made by GASH has a profound impact on the online entertainment industry. |
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GASH makes great steps |
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In the early stages of the game market, one single game had its own game card. For example, RO Online had its RO Card, WOW had its own game card, and Gamania had its own game card (GASH Card).However, partners now can use GASH Card as well. With GASH Card, you can play games from other companies without a Gamania account. It is the first game card that can be used for multiple games. |
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Gamania established the micro payment system with the Top 3 Taiwanese Telecom companies. In 2002, Gamania actively contacted the Telecom companies and assisted them in establishment of their micro payment system within half a year, and has become the micro payment standard in the Telecom Industry. Gamania also openly encouraged the Telecom companies to seek cooperation with other game companies to facilitate the micro payment market to grow more stably. Because Gamania was the first game company that helped Telecom companies to build their systems and assisted them in promotion of their payment services, therefore Gamania and Telecom companies always remain bonded with each other. |
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CEO Albert initially insisted on the single platform and single sign-on, the concept established from early GD2S era, "Play all games with one account and one top-up method". Due to the integration services offered by Gamania, the brand recognition of GASH has been rated No. 1 by consumers for a long time. Moreover, GASH is also the best seller of digital content in convenience stores for 10 years. |
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100,000 copies sold per month would be an amazing number for a magazine, but now there are 1 million GASH cards flow in the market each month. Due to its huge circulation, it has become the first prepaid card with advertising value. Not only can it be used to advertise Gamania's products, but also partners across industries can contact Gamania for cooperative advertising. |
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The adverting services of GASH Card are provided not only for Gamania, but also for companies in other industries. |
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Due to its massive customer base security become the top concern to us. At that time, GASH Card even made an impressive initiatives. A card made of paper is printed with a security hologram. To distinguish the real GASH card by seeing visible image of GASH when a genuine card is illuminated. |
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- The founder Albert Liu established "FullSoft", due to his enthusiastic of games and also the new birth of the former Gamania.
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- Based on the philosophy "Playing for Fun", FullSoft was renamed "Gamania Digital Entertainment Co., Ltd." where Gamania was derived from Game+Mania=Gamania.
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- Debut of Gamania’s official game card : GD2S (Gamania Digital Distribution System) = The theme park ticket to enjoy happiness (or fun) the fun. Gamers enjoyed the digital entertainment via GD2S.
- Gamania entered the Korean market and established Gamania (Korea).
- Gamania established the biggest online game server rooms in Asia.
- Gamania established Gamania (Hong Kong).
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- Gamania entered the Japanese market and established Gamania (Japan).
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- The GD2S Card was renamed GASH (Game Cash = Gamania Cash) Card for a new image of the GASH Card which can be used for all of Gamania's online games.
- Gamania was officially listed on the Taiwan Stock Exchange.
- Gamania entered the Chinese market and established Gamania (China).
- The acquiring service for credit card payment was launched for GASH.
- The mobile payment solution was launched in Taiwan, allowing gamers to buy GASH points via their mobile phones. Gamania became the first game company that integrated virtual payment channels.
- The mobile payment service for Taiwan Mobile Co., Ltd. was launched for GASH.
- The mobile payment service for FarEasTone Telecommunications Co., Ltd. was launched for GASH.
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- The mobile payment service for Trans Asia Telecommunications Inc. was launched for GASH.
- The mobile payment service for KG Telecommunications Co., Ltd. was launched for GASH.
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- The HiNet payment service for Chunghwa Telecom was launched for GASH.
- The mobile payment service for Chunghwa Telecom was launched for GASH.
- The payment service for Taiwan Fixed Network was launched for GASH.
- The payment service for First International Telecom was launched for GASH.
- The payment service for Tecom Co. was launched for GASH.
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- GASH cooperated with other online game companies and allowed GASH to be available for both Gamania and other Taiwanese game companies. This promoted the development of the payment environment of the Taiwanese game industry.
- GASH focused on virtual payment which created a more environmentally friendly and convenient payment environment via online purchase and E-PIN.
- The So-net ADSL payment service was launched for GASH.
- The bank card payment service was launched for GASH.
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- The credit card payment service for Chinatrust Commercial Bank was launched for GASH.
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- Gamania entered the USA market and established Gamania (US).
- ATM and bank transfer payment services were launched for GASH.
- GASH worked with 6 waves to provide the service that allows exchange for farm cash via GASH payment system. Games include "Happy Farm", "Gangster Online", "Porker King", and "BINGO", have also join the system. Payment transactions significantly increased and the company became the biggest Taiwanese partner of Facebook in 2009.
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- Gamania entered the European market and established Gamania (EU).
- The Alipay service was launched for GASH.
- The PAYEASY service was launched for GASH.
- The PayPal service was launched for GASH.
- The payment service through redeeming bonus points provided by Chinatrust Commercial Bank was launched for GASH.
- The payment service for seven banks in Malaysia was launched for GASH.
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- In April, the brand-new GASH PLUS made its debut and the headquarter of GASH PLUS Company Limited was established in Taiwan.
- GASH PLUS worked with Facebook and continually launched Facebook credits card in Hong Kong, Japan, and Korea.
- The payment gateway service which supports several currencies was launched for GASH PLUS.
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